-------- Original-Nachricht --------
Betreff:        Re: [Flightgear-devel] Minor keyboard reassignment
Datum:  Sun, 11 Nov 2007 19:54:34 +0100
Von:    Georg Vollnhals <[EMAIL PROTECTED]>
An:     FlightGear developers discussions
<[email protected]>
Referenzen:     <[EMAIL PROTECTED]>
<[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
<[EMAIL PROTECTED]>



Melchior FRANZ schrieb:
> * Melchior FRANZ -- Sunday 11 November 2007:
>   
>> Just press the t-key longer than a second.  :-)
>>     
>
> That doesn't mean that I want to keep warp on the t-key.
> I also find that these "unrealistic" development functions
> shouldn't waste the "good" keys. I also find that the r
> (replay) key is much too exposed. But traditionally,
> discussions about the keyboard layout are only about where
> people *don't* want certain keys, not *where* they want
> them instead, and therefore aren't very productive. So,
> traditionally, everything remains the same afterwards.  ;-)
>
> m.
>
>   
Would be bad for the time-warping. Just some thoughts after looking into
some FG files:

I am used - to be honest from my old Win$ times - to have the
extraordinary functions on a combination together with the "ALT" key.
But I doubt that this is possible for FlightGear as looking into the
"keyboard.xml" and "freeglut_std.h" there are only definitions for the
function, arrow and page keys as "special keys".
I assume that some O/S don't know the "ALT" key? Or combinations like
"CTRL"+"SHIFT" + keyvalue?
Could it be a solution to have several seldom used function on ONE key -
together with a switching menu entry in the "developer key" menu part.
So that ie the "*" is either used for timewarping  or ... or ...
dependant on the menu selection?

Just to mention, the more functions you get in a sim, the more
complicated it is to have a "standard" key table.
I always liked the possibility of the old FLY! sim to (re-) assign your
own keys to functions. Every simmer has his own likings due to his use
of the flightsim. But this means that not pure keyvalues are handled
within the sim but "messages" independant from the keyboard use. As I am
not a FG coder I don't know how it is handled in our sim. But this would
solve a lot of problems.

Regards
Georg




-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to