Patch adds a member function to FGRenderer class that returns the
current aspect ratio. Uses this in place of 4.0/3.0 in setFOV and
setNearFar.
The diff follows:
? renderer.diff
Index: renderer.cxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx,v
retrieving revision 1.100
diff -p -u -r1.100 renderer.cxx
--- renderer.cxx 6 Jan 2008 23:03:20 -0000 1.100
+++ renderer.cxx 16 Jan 2008 22:41:59 -0000
@@ -864,6 +864,11 @@ static float fov_height = 42.0;
static float fov_near = 1.0;
static float fov_far = 1000.0;
+float FGRenderer::getAspectRatio() {
+ float xsize = fgGetInt("/sim/startup/xsize");
+ float ysize = fgGetInt("/sim/startup/ysize");
+ return xsize/ysize;
+}
/** FlightGear code should use this routine to set the FOV rather than
* calling the ssg routine directly
@@ -872,7 +877,7 @@ void FGRenderer::setFOV( float w, float
fov_width = w;
fov_height = h;
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
- viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height,
4.0/3.0,
+ viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height,
FGRenderer::getAspectRatio(),
fov_near,
fov_far);
}
@@ -886,7 +891,7 @@ n = 0.1;
fov_near = n;
fov_far = f;
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
- viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height,
4.0/3.0,
+ viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height,
FGRenderer::getAspectRatio(),
fov_near,
fov_far);
}
Index: renderer.hxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/renderer.hxx,v
retrieving revision 1.17
diff -p -u -r1.17 renderer.hxx
--- renderer.hxx 21 Nov 2007 20:51:50 -0000 1.17
+++ renderer.hxx 16 Jan 2008 22:41:59 -0000
@@ -32,6 +32,8 @@ public:
void splashinit();
void init();
+ static float getAspectRatio();
+
static void resize(int width, int height );
// calling update( refresh_camera_settings = false ) will not
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