Hello,
It seems the material animation is not conditional anymore (it works
correctly in fg plib). This code, for example:
<animation>
<type>material</type>
<object-name>Mesh</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red> 1.0 </red>
<green>1.0</green>
<blue> 1.0</blue>
</emission>
</animation>
has no impact on emission if we have
<animation>
<type>material</type>
<object-name>Mesh</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
<emission>
<red> 0.0</red>
<green>0.0</green>
<blue> 0.0</blue>
</emission>
</animation>
after. The same applies to the texture attribute, the one that is
applied is the last specified (due to OVERRIDE I guess) in the xml file.
Is this intentional ?
Best regards
Benoît
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