Melchior FRANZ wrote:
> I just wrote this tutorial. Maybe some modelers have use for it:
> 
> http://wiki.flightgear.org/index.php/Howto:_Add_smooth_(%22Ambient_Occlusion%22)_shadows_in_Blender
> 
> Note that it's not linked to from the Developer Portal ... for the
> simple reason that I couldn't manage to do it. Would be nice if a
> wiki expert can link it in.  :-)
> 
> m.


Some added notes:

You can substantially alter the quality of the AO by tweaking the parameters 
under the amb occ tab of the world buttons
view (F8). Some things to take a look at are falloff and (under 246) the new 
approximate gather method which is faster
and IMO better looking than the ray tracing method. If you do use the ray 
tracing method, there are several parameters
to control how blender selects the sampling rays.

Nice to see this tut. It's a super easy way to add some realism to models at 
zero processor cost. Maybe someday we will
have normal maps and specular maps in FG, and we can do even more baking!

Josh

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