Melchior FRANZ wrote: > I just wrote this tutorial. Maybe some modelers have use for it: > > http://wiki.flightgear.org/index.php/Howto:_Add_smooth_(%22Ambient_Occlusion%22)_shadows_in_Blender > > Note that it's not linked to from the Developer Portal ... for the > simple reason that I couldn't manage to do it. Would be nice if a > wiki expert can link it in. :-) > > m.
Some added notes: You can substantially alter the quality of the AO by tweaking the parameters under the amb occ tab of the world buttons view (F8). Some things to take a look at are falloff and (under 246) the new approximate gather method which is faster and IMO better looking than the ray tracing method. If you do use the ray tracing method, there are several parameters to control how blender selects the sampling rays. Nice to see this tut. It's a super easy way to add some realism to models at zero processor cost. Maybe someday we will have normal maps and specular maps in FG, and we can do even more baking! Josh ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

