Erik Hofman wrote:
>  Hi,
>
>  Ever since I switched to the CVS version of FlightGear I wondered
>  whether the black-out behavior really is that realistic . Although I
>  never experienced it I couldn't imagine this would happen in real
>  life, at least not with an anti-g suit. In an excerpt from a nasa
>  document describing a simulation involving black-outs I got the
>  following piece of text:
> > blackout simulation: The algorithm used a direct relationship
> > between the algorithm of the load factor a(n) and the algorithm of
> > the time to blackout; the simulation used 300 sec to blackout at 5g
> > and 10 sec to blackout at 9g, with simulatoed tunel vision during
> > the interim period.
>
>  Maybe this will help to make it more realistic.

Agreed, and there is something annoying about blackout and HUD, when you 
can't see anything due to blackout effect, the HUD remains visible as 
nothing were happening... For sure that's not realistic at all :-)

Alexis


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to