Tim Moore wrote:
> I've checked in the initial work on my effects framework. This allows one
> specify OpenGL attributes,
> including shaders, in .eff files. For the moment these are only associated
> with
> terrain materials.
Thanks Tim. That looks like it was a lot of hard work.
I look forward to the examples/docs so I can work out how to use it!
Presumably it would be worth migrating the forests and 3-D clouds to use this
as well?
-Stuart
------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge
This is your chance to win up to $100,000 in prizes! For a limited time,
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize
details at: http://p.sf.net/sfu/Challenge
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel