On Thu, Mar 22, 2012 at 3:28 AM, Erik Hofman wrote:

> On Thu, 2012-03-22 at 07:53 +0000, Renk Thorsten wrote:
>
> > Anyway, that's my best suspicion at this point, that in the artefact
> region we really see through a crack in the skydome into whatever is
> rendered beyond, and that trigonometry doesn't interpolate properly across
> the crack. So, I would recommend to have a look at the skydome vertex
> structure, although I have no idea where that resides.
>
> This sounds suspiciously as an alpha coloring problem. Could you double
> check that color.z (or color.a) is always 1.0 for the skydome in the
> shader?


This is a rendering glitch that has bugged me for a long time -- I didn't
get anywhere with it when I dug into the skydome code myself, but I'd love
to see this one figured out!

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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