Le 24/02/2013 23:44, Stuart Buchanan a écrit :
> Hi All,
>
> I've just committed some small changes to the AI air-to-air refueling
> function:
>
> 1) Added support for multiple tankers of each type, selectable through
> the AI-Tankers GUI. Tankers are now defined in AI/tankers.xml.
> 2) Added an A-4F "buddy" tanker.
> 3) Enhanced the UI to allow the user to set the speed of the tanker,
> and the radius at which "contact" is made. Note that this is based on
> the origin of tanker and user. As a future enhancement I want to add
> offsets to indicate the position of the refuelling probe/receiver
> on the user aircraft, and the location of the boom/drogue on the tanker.
> 4) Added a user-toggled function to display messages when contact i
> made or lost. Some aircraft
> don't seem to have any obvious cockpit indicator that refuelling is in
> progress, and we don't currently animate the probe being in the drogue
> :)
> 5) Added maximum fuel flow definitions to both the tanker and
> receiver. While the KC-135 supports
> flow of 6000 lbs/min, smaller tankers (such as the A4-F buddy tanker)
> only provided ~1300 lbs/min. the actual fuel flow is taken as the
> minimum of the two.
>
> Note that the maximum fuel flow affects both AI and MP tankers. I've
> been unable to test with the latter, but have set a default to ensure
> backwards compatibility.
>
> Feedback welcome as always.
>
> -Stuart
>
>
hi Stuart,
after a few runs behind ai tankers, and some crashs in the sky, i think
the a4f need to have at least the drogue and hose not "hot".
here's a diff :
--- a/Models/Geometry/A4-F/a4-f-tanker.xml
+++ b/Models/Geometry/A4-F/a4-f-tanker.xml
@@ -14,6 +14,12 @@
<object-name>FixedCanopyGlass</object-name>
<object-name>Canopy_1</object-name>
</effect>
+
+ <animation>
+ <object-name>Hose</object-name>
+ <object-name>Drogue</object-name>
+ <enable-hot>false</enable-hot>
+ </animation>
<model>
<path>Pilot/pilot.xml</path>
the radius definitely need the offsets , i was unable to make contact in
the usual position with a short radius :)
when you're in tanker.nas , I think that in turns, the tanker don't have
a rotation correct respect to the bank angle, when you follow you don't
have the same bank angle and it's a bit strange. here i got a much
better behaviour with this patch:
--- a/Nasal/tanker.nas
+++ b/Nasal/tanker.nas
@@ -155,7 +155,7 @@ var Tanker = {
}
var distance = dt * (me.ktas - me.headwind) * NM2M / 3600;
- var deviation = me.roll ? 0.5 * dt * 1085.941 *
math.tan(me.roll * D2R) / me.ktas : 0;
+ var deviation = me.roll ? dt * 1085.941 *
math.tan(me.roll * D2R) / me.ktas : 0;
if (me.mode == "leg") {
if (me.lastmode != "leg") {
jano
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