After a year and a half (really!), it's becoming clear how people are and are not using the property code, and I think that a big simplification is in order. As far as I can tell, nearly everyone either
(a) leaves the property values in the tree, or (b) ties them to object methods I made the property manager flexible enough that you could provide any back-end retrieval by implementing, and provided default SGRawValue implementations for internal values, variable pointers, static functions, and object methods. I think that I'm the only one using variable pointers (panel.cxx) static functions (fg_props.cxx), and no one else has ever created a new SGRawValue type, so I obviously overdesigned the code a bit. If I remove SGRawValue completely and leave only internal values and tied object methods, the property code will become simpler and will lose a couple of levels of indirection. This will matter if the C++ code ever runs slower than the framerate (i.e. if 200fps video cards become common). Comments? All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel