* [EMAIL PROTECTED] (Erik Hofman) [2002.03.30 04:24]:
> Andy Ross wrote:
> >Norman Vine wrote:
> > > I have always thought that FGFS development has been primarily aimed
> > > at a RAW OPENGL SURFACE which is considerably different then any
> > > Window !
> >
> >This isn't the case, even in windows.  OpenGL rendering (or DirectX,
> >for that matter), is always directed at a window.  There's simply no
> >such thing as a "raw surface", even in windows.
> 
> I don;t know. Maybe.
> I have been thinking of placing fgfs in the ~/.xinitrc to start 
> FlightGear as a window manager. Has anybody tried it already, and if so, 
> did it work?
> 
> Erik

I've done that with Quake3, and it worked fine.
-- 
Cameron Moore
[ Whose cruel idea was it for the word "lisp" to have an "s" in it? ]

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