* [EMAIL PROTECTED] (Erik Hofman) [2002.03.30 04:24]: > Andy Ross wrote: > >Norman Vine wrote: > > > I have always thought that FGFS development has been primarily aimed > > > at a RAW OPENGL SURFACE which is considerably different then any > > > Window ! > > > >This isn't the case, even in windows. OpenGL rendering (or DirectX, > >for that matter), is always directed at a window. There's simply no > >such thing as a "raw surface", even in windows. > > I don;t know. Maybe. > I have been thinking of placing fgfs in the ~/.xinitrc to start > FlightGear as a window manager. Has anybody tried it already, and if so, > did it work? > > Erik
I've done that with Quake3, and it worked fine. -- Cameron Moore [ Whose cruel idea was it for the word "lisp" to have an "s" in it? ] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel