Christian Stock writes: > Let me introduce myself, before I start with what I'm interested at.
Welcome. If you'd like a quick rundown of how we generate scenery currently, take a peek at this tutorial: http://www.megginson.com/flightsim/fg-scenery-tutorial.html (The URL is temporary, until Curt adds the page to the TerraGear site.) As you can see, we do all of our scenery generation in batch mode right now, with the advantage that we have semi-detailed, world-wide coverage and the disadvantage that local details are often less than perfect. Frederic Bouvier is working on an interactive scenery-modification tool; it works, but it's still in early stages and can perform only a few tasks (including placing static objects): http://fgsd.sourceforge.net/ We have fairly strict limits on polygons per tile right now, until we get around to implementing LOD; that means that anything finer than 100m-resolution (1:250,000) DEMs probably won't build. We're still talking about LOD for terrain, but would love to have someone who actually does something rather than just talking about it. Let me know about any help you might need. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel