Andy Ross writes: > Actually, it wouldn't be too terribly hard. Write some filter code > that reads /accelerations/z-g or whatnot and sets /pilot/gloc-norm > between 0 (no effect) and 1 (out) based on the 5 second rule and a few > recovery heuristics.
It's been a while, but I think that Battle of Britain already models this -- if you pull too many G's, things go blurry and red. > For extra credit, record a pilot "grunting" or "huffing" sound and > play it at high G's. One of the sims I've played did this. It was > cool. :) Yes, I think that was BoB. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel