Andy Ross writes:

 > Actually, it wouldn't be too terribly hard.  Write some filter code
 > that reads /accelerations/z-g or whatnot and sets /pilot/gloc-norm
 > between 0 (no effect) and 1 (out) based on the 5 second rule and a few
 > recovery heuristics.

It's been a while, but I think that Battle of Britain already models
this -- if you pull too many G's, things go blurry and red.

 > For extra credit, record a pilot "grunting" or "huffing" sound and
 > play it at high G's.  One of the sims I've played did this.  It was
 > cool. :)

Yes, I think that was BoB.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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