Michael Selig writes: > At 10/23/02, Curtis Olson wrote: > >I'm not coming up with any good ideas ... I *thought* that if you > >didn't specify --enable-clouds3d, then none of that code was executed, > >but perhaps that's not the case ... (?) > > > > >From gdb, it's dying in the 3d cloud setup/init but beyond that I'm > >not sure why. > > Ok, given that it's in the new 3D cloud code, maybe some mods could be made > so that none of that code gets executed w/ the default, which is 3D clouds off? > > I love to see those clouds ... but I'd be happy w/ the essentials for now.
In src/Main/main.cxx, line #230 we have: SkySceneLoader *sgClouds3d; However, this is just a pointer, and I can't find any place where an instance of this object is created. It seems like it couldn't work without it on any system; am I missing something here? Should we #ifdef out all the 3d cloud support (so developers can still conditionally compiled it in) until everything get's fully fleshed out? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel