For those that want to fly under the bridges /// scenery.cxx
int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) { sgdVec3 sc; sgdSetVec3( sc, center[0], center[1], center[2]); // overridden with actual values if a terrain intersection is // found double hit_elev = -9999.0; double hit_radius = 0.0; sgdVec3 hit_normal = { 0.0, 0.0, 0.0 }; bool hit = false; if ( fabs(sc[0]) > 1.0 || fabs(sc[1]) > 1.0 || fabs(sc[2]) > 1.0 ) { // scenery center has been properly defined so any hit should // be valid (and not just luck) hit = fgCurrentElev(abs_pos_vector, sc, // uncomment next paramater to fly under // bridges and a slightly faster algorithm // but you won't be able to land on aircraft carriers current_tile->get_terra_transform(), &hit_list, &hit_elev, &hit_radius, hit_normal); } if ( hit ) { // cout << "elev = " << hit_elev << " " << hit_radius << endl; globals->get_scenery()->set_cur_elev( hit_elev ); globals->get_scenery()->set_cur_radius( hit_radius ); globals->get_scenery()->set_cur_normal( hit_normal ); } else { globals->get_scenery()->set_cur_elev( -9999.0 ); globals->get_scenery()->set_cur_radius( 0.0 ); globals->get_scenery()->set_cur_normal( hit_normal ); } return hit; } _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel