Norman Vine writes: > Paul Surgeon writes: > > > > I hope FG doesn't tie textures to every single polygon in the scenery files. > > (faster rendering because the calculations don't have to be done at render > > time but larger scenery files because of all the texture co-ords tied to the > > vertices) > > This is exactly what Flightgear does for several reasons but .... > > Don't let this discourage you because I can't think of any thing > in the code that would really have to change outside of the terrain > parser and the low level tile class and these would have to be > changed anyway to support any change in the terrain structure. > > I am looking forward to seeing another mechanism for a global > seamless terrain rendering on a dimpled ellipsoid :-)
Sure, anyone is welcome to build an alternate scenery rendering subsystem. There are a zillion different approaches out there each with it's own strengths and weaknesses. FlightGear impliments just one approach right now. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel