Jim,

> Would it be easier to add an imposter renderer to plib than to add move
> simgear over to coin-3d?  How complete is the VRML support?

The imposter renderer, i.e.offscreen hardware accelerated rendering to a
offscreen buffer to be used as a texture is not such an easy thing
(tm).  When you go and try to do it across multiple platforms all using
a different (or slightly different) method it's worse.  They (coin)
already have this available.

VRML support
http://doc.coin3d.org/Coin/classSoInput.html#_details
gives an impression that it can read vrml 2 files, as the the level it
understands them...? I haven't found anything on that yet.
However if you look at the VRML related classes, which should be some
indication of the level of support of the file parser.
http://doc.coin3d.org/Coin/group__VRMLnodes.html
there's a few, and there may be more than that page.

The info on additions/hilights of the version 2 series of coin are found
here:

http://www.coin3d.org/Coin/Coin_2.php

If you want to test a few VRML files that should be quite easy to do.
(I'll probably try that tomorrow - any VRML files you want to try?)

Thanks,

Chris.


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