Jim, > Would it be easier to add an imposter renderer to plib than to add move > simgear over to coin-3d? How complete is the VRML support?
The imposter renderer, i.e.offscreen hardware accelerated rendering to a offscreen buffer to be used as a texture is not such an easy thing (tm). When you go and try to do it across multiple platforms all using a different (or slightly different) method it's worse. They (coin) already have this available. VRML support http://doc.coin3d.org/Coin/classSoInput.html#_details gives an impression that it can read vrml 2 files, as the the level it understands them...? I haven't found anything on that yet. However if you look at the VRML related classes, which should be some indication of the level of support of the file parser. http://doc.coin3d.org/Coin/group__VRMLnodes.html there's a few, and there may be more than that page. The info on additions/hilights of the version 2 series of coin are found here: http://www.coin3d.org/Coin/Coin_2.php If you want to test a few VRML files that should be quite easy to do. (I'll probably try that tomorrow - any VRML files you want to try?) Thanks, Chris. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel