Hi All, I am going to have a second shot at photo scenery and have been looking at the last way I did it. I have asked this question before, but wonder if there is anyone out there who knows where I can find out how terrain texture tiles are placed in FG.
It looks as if they are placed by FG and not during scenery building by TG. I say this as when I open up scenery tiles in FGSD there is definitely no existing series of squares. Yet the terrain textures are laid over the scenery in a fixed grid that doesn't change however I build the scenery. Here is a screenshot of the "grid" (made by using all black terrain texture tiles with a single pixel white edge) http://www.projects.34sp.com/Flightgear/tn/a-Black-grid.jpg.html Yet TG does define what terrain texture goes where. So there you go I'm confused. Basically last time I spent ages copying this grid by hand, then building it into the scenery using TG. A fuller understanding of how those terrain textures are placed is going to hopefully enable me to come up with an at least partially automated way of placing photo scenery tiles. Is there a LOD system for terrain textures ? Regards Mat _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d