On Friday 28 January 2005 05:14, Curtis L. Olson wrote: > > I'm told there is a way to do this with shaders, but plib/ssg doesn't > support shaders. :-( > > Curt.
What happended about Manual Massing's new alternative terrain engine? http://www.mail-archive.com/flightgear-devel@flightgear.org/msg29480.html Does it support shaders and does it get now integrated into Flightgear? As far as i understood, it is using its own scene graph so we would be independent from the plib library and this allows us to use VBO, shaders and multitexturing without the need to wait for an update of the plib library. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d