Hi guys!
I want ask you about integrating normal maps into fgfs.
Scenery with normal maps look good but you have to load them during fgfs
initialization.
we have material loader that reads from materials.xml and load textures and
other properties
current version of plib doesn't support multitexturing so here is to
different ways:
make a plib patch for flightgear that support multitextures or make own
texture state selector.
second way is bit tricky so i decide to make multitexture plib support and
adopt fgfs to new state selector that work with many texture slots. I saw
normal mapper in CVS source directory and think that someone (maybe you
Erik) work in this direction. So maybe we discuss this problem and I
implement finally normal mapping for flightgear.
Thanx in advance
Bye


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