Hi guys! I want ask you about integrating normal maps into fgfs. Scenery with normal maps look good but you have to load them during fgfs initialization. we have material loader that reads from materials.xml and load textures and other properties current version of plib doesn't support multitexturing so here is to different ways: make a plib patch for flightgear that support multitextures or make own texture state selector. second way is bit tricky so i decide to make multitexture plib support and adopt fgfs to new state selector that work with many texture slots. I saw normal mapper in CVS source directory and think that someone (maybe you Erik) work in this direction. So maybe we discuss this problem and I implement finally normal mapping for flightgear. Thanx in advance Bye
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