Hi All, I would like to know if there is any documentation on the XML file format used within FlightGear. I find that the SimGear API readProperties is what is used to parse an XML file but i would like to know if there is standard format which must be adhered to when using this API.
All the XML files in FlightGear seem to include <PropertyList> as the first node. Is this node name mandatory or can the name be anything else? The props_test executable in SimGear/source/simgear/props outputs the following - <PropertyList> <foo> <bar type="double">100.000000</bar> <bar n="1" type="double">200.000000</bar> <bar n="2" type="double">300.000000</bar> <bar n="3" type="double">400.000000</bar> </foo> <hack> <bar type="double">100.000000</bar> <bar n="3" type="double">200.000000</bar> <bar n="1" type="double">300.000000</bar> <bar n="2" type="double">400.000000</bar> </hack> </PropertyList> This is the generated XML but how does one read the attributes present within the angled brackets? I am referring to the information such as "bar n="1" type="double"". -- Cheers! Kitts _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d