Hello all,

I'm thinking, if it's a good idea to add a new
rendering option into FGFS: water shader, which will
make the sea and the experience of carrier taking off
and landing more realistic.

Here's a screenshot of a game using OpenSceneGraph,
and the technique is to load GLSL shader in OpenGL.

http://www.openscenegraph.org/osgwiki/uploads/Screenshots/pirates-2005-06-01-07.jpg

Its hardware requirement will be the same to that of
bumpmapped clouds.

 - Qiang


                
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