I. Currently the terrain textures are UV mapped onto the terrain from directly above. This creates all sorts of problems in steep terrain. One of those problems is that cliffs and near cliffs look really bad. Perhaps if terrain with a slope greater than a certain threshold were to be mapped from the side with a texture bearing strata this particular case would start to look right. What would be involved in making particular terrain types be mapped differently?
II. Another thing I have been thinking about since the new scenery was released is flattening rivers. The new algorithm certainly makes places like the Grand Canyon look a lot more like they should, but there are still a lot of rivers that travel up and down like roller coasters. Perhaps if once the linear database is in sync with the elevation data it would be a good idea to tell the algorithm where the rivers are so it can increase the number of vertecies along the rivers. On the other hand, maybe simply getting the linear feature data in the same place as the elevation data will be all that it takes. A really smart algorithm would also be able to see when it is laying down a river on a slope and move it to the bottom of the valley. It might even be able to figure out the registration error between the two datasets this way and automatically adjust for that. Josh ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel