I. Currently the terrain textures are UV mapped onto the terrain from
directly above. This creates all sorts of problems in steep terrain. One
of those problems is that cliffs and near cliffs look really bad.
Perhaps if terrain with a slope greater than a certain threshold were to
be mapped from the side with a texture bearing strata this particular
case would start to look right. What would be involved in making
particular terrain types be mapped differently?

II. Another thing I have been thinking about since the new scenery was
released is flattening rivers. The new algorithm certainly makes places
like the Grand Canyon look a lot more like they should, but there are
still a lot of rivers that travel up and down like roller coasters.
Perhaps if once the linear database is in sync with the elevation data
it would be a good idea to tell the algorithm where the rivers are so it
can increase the number of vertecies along the rivers. On the other
hand, maybe simply getting the linear feature data in the same place as
the elevation data will be all that it takes.

A really smart algorithm would also be able to see when it is laying
down a river on a slope and move it to the bottom of the valley. It
might even be able to figure out the registration error between the two
datasets this way and automatically adjust for that.

Josh


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