Josh Babcock wrote:
> Frederic Bouvier wrote:
OK, aside from the scaling thing, this is working great. But, to make it
work nicely, I tried to integrate it with Melchior's dist-scale
animation from fgfs-export.py:
<LIT-LandingXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</LIT-LandingXparams>
<animation>
<type>dist-scale</type>
<object-name>LIT-LandingX0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../LIT-LandingXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../LIT-LandingXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../LIT-LandingXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>flash</type>
<object-name>LIT-LandingX0</object-name>
<center>
<x-m>7.676509</x-m>
<y-m>9.219258</y-m>
<z-m>0.974499</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<power>5</power>
<factor>1</factor>
<offset>0</offset>
<two-sides type="bool">false</two-sides>
<min>0</min>
<max>1</max>
</animation>
The problem is that dist scale doesn't just scale the object, it moves it:
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-006.jpg
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-007.jpg
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-008.jpg
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-009.jpg
http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-010.jpg
Is this a bug? I would think so, there doesn't seem to be any reason for
a scaling function to move an object. It seems to have the same behavior
if I reverse the order of the animations. There are no other animations
touching this object, and it is a member of no groups. Oddly, it seems
to put it in the right spot at a range of just about 1km.
Josh
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