On Monday 27 February 2006 18:53, Curtis L. Olson wrote: > In TerraGear we avoid the polygon rendering problems you are seeing by > doing a delauney triangulation ourselves and throwing away everything > outside the polygon boundary. It would likely be a lot of effort on > your part to do the same thing, but it is a technique that will work. > Sometimes you have to drag out the power tools to solve some of the > nastier problems. The good news is that it's only triangles ... :-) > > Curt.
Curt, must TerrorGear be used if we want to make use those accurate taxiways from the airport diagrams? Ampere ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel