On Monday 27 February 2006 18:53, Curtis L. Olson wrote:
> In TerraGear we avoid the polygon rendering problems you are seeing by
> doing  a delauney triangulation ourselves and throwing away everything
> outside the polygon boundary.  It would likely be a lot of effort on
> your part to do the same thing, but it is a technique that will work.  
> Sometimes you have to drag out the power tools to solve some of the
> nastier problems. The good news is that it's only triangles ... :-)
>
> Curt.

Curt, must TerrorGear be used if we want to make use those accurate taxiways 
from the airport diagrams?

Ampere


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