* Melchior FRANZ -- Wednesday 01 March 2006 15:04: > FYI: I've now added Nasal support for scenery objects to my copy of > sg & fg. [...] > The required changes for sg & fg are minimal, but because of the > nearing release I better send the patches for review after the > release.
Curt has given permission to commit that now. It's comparatively trivial and well tested. I don't expect problems. If you run into one, please tell me. The Nasal scripts are now <load> and <unload>. They are executed for all OBJECT_STATIC and OBJECT_SHARED. But note that only OBJECT_STATIC are removed from the scene graph when they are "out of sight", so better use no or very short and inexpensive Nasal code in OBJECT_SHARED objects. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel