True, I didn't think of the portmap issue related to rpc. Moving to
RPC would also me much, much more work than using XDR. Who might these
mysterious coders be, working on a multiplayer network protocol? I'd
like to hear their thoughts on the issue...

On 3/9/06, Martin Spott <[EMAIL PROTECTED]> wrote:
> "Drew Kirkpatrick" wrote:
> > Once again with the help of Poine (still owe ya that beer man), I
> > found my problem. So the way network communications is happening with
> > net_ctrls, and the FGNetCtrls object, the non-portability of the
> > mechanism is readily apparent.
>
> I know, playing the 'weisenheimer' _after_ an accident has occurred is
> always an easy trick ....
> The issue of non-portability of the time-critical net code in
> FlightGear (and thereof the lack of a stable protocol layout) is a long
> standing one, has been discussed several times and has already
> prevented some projects from using FlightGear as an image generator.
> From memorizing past discussions I think I can state that gettings
> things into the right shape (TM) definitely will make some people
> happy  :-)
>
> > Poine votes for using RPC. I thought this would be a good time for a
> > discussion on the wishes and desires for netcode. Any thoughts on the
> > subject?
>
> Using RPC requires you to run a portmapper on each system, but you
> don't always want this. I'm convinced there are other chances to get
> the job done.
> The architects of the new multiplayer network protocol probably have
> some good recommendations - as I think/hope they did it in a portable
> fashion .... !?!?
>
> Cheers,
>         Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
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