On 03/04/06, Andy Ross <[EMAIL PROTECTED]> wrote: > I think the original report might have been that you can "bury" a fast > moving aircraft under the ground. The 100 Hz granularity of the FDM > computations isn't able to detect the exact moment of collision. > That's a much harder issue to solve; you'd have to extrapolate > backwards to make it work.
I have to add that this never seems like a problem to me. My goal in flying, either in real life or in FlightGear, is to keep the dirty side down and avoid hitting anything. The idea of a crushed plane makes me a bit nauseous, and the fact that the plane unrealistically buries itself in the ground doesn't seem like a big problem -- in real life, hitting the ground at that speed, I wouldn't be alive to see anything anyway. All the best, David -- http://www.megginson.com/ ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel