On Monday 03 April 2006 10:56, AJ MacLeod wrote: > On Sunday 02 April 2006 15:15, Lee Elliott wrote: > > I occurred to me that if the multiplayer aircraft positions > > were exposed in the property tree it would be pretty (well, > > relatively) easy to to make a working radar instrument. > > You mean something like the Lightning (and Crusader) already > have? :-) > > Actually, I haven't had the time to test it much but I suspect > something has gone slightly wrong with the Lightning radar > when showing up MP aircraft - it was definitely working > correctly for AI planes but the MP feature was a bit of a > rushed add-on. > > I still need to add many more possible "returns", because in > MP there is of course no guarantee that the first three planes > in the tree are going to be the closest ones and so the radar > is fairly useless. > > There is also a simple 3d model bug where the returns are > under some circumstances visible even through the rubber boot. > > Let me know if you test it and find that it's definitely > broken, > > Cheers, > > AJ
Ta - I'll have a look. I thought there was only the 2d radar instrument that worked with some AI aircraft/scenarios. LeeE ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel