On Monday 03 April 2006 10:56, AJ MacLeod wrote:
> On Sunday 02 April 2006 15:15, Lee Elliott wrote:
> > I occurred to me that if the multiplayer aircraft positions
> > were exposed in the property tree it would be pretty (well,
> > relatively) easy to to make a working radar instrument.
>
> You mean something like the Lightning (and Crusader) already
> have? :-)
>
> Actually, I haven't had the time to test it much but I suspect
> something has gone slightly wrong with the Lightning radar
> when showing up MP aircraft - it was definitely working
> correctly for AI planes but the MP feature was a bit of a
> rushed add-on.
>
> I still need to add many more possible "returns", because in
> MP there is of course no guarantee that the first three planes
> in the tree are going to be the closest ones and so the radar
> is fairly useless.
>
> There is also a simple 3d model bug where the returns are
> under some circumstances visible even through the rubber boot.
>
> Let me know if you test it and find that it's definitely
> broken,
>
> Cheers,
>
> AJ

Ta - I'll have a look.  I thought there was only the 2d radar 
instrument that worked with some AI aircraft/scenarios.

LeeE



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