> The main problem here is when aircraft from other simulators taxi around 
> airports.  Unfortunately, this is one of the most interesting things to 
> look at.  FG could perhaps come up with a heuristic for deciding when an 
> aircraft has WOW and force it to ground level.  Again, that could begin 
> to cost us computationally if there are many aircraft to adjust, but 
> it's something we could do if we wanted to.

Just an idea for an algorithm: take all aircraft within 1nm that have
a GS less than, say, 25kt. Apart from some aerobatic planes, that will
only include planes on the apron at your airport. Now, for each of
these, calculate a vertical offset precisely once, then use that
offset throughout the rest of the session to correct the position of
that aircraft. That isn't too computationally intensive, or is it?

This still doesn't take into account scenery discrepancies,
unfortunately.

  Andras


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