On Saturday 19 August 2006 00:19, Jocelyn Couetdic wrote:
> -> Or should the 3d clouds code be written to use the FramebufferObject,
> which seems to be (from what I could gather on the net) a replacement
> for older off-screen rendering and Rendering To Texture using pbuffers
> extensions.
> BTW, this GL_EXT_framebuffer_object is supported by the ATI drivers.
Probably - if it's found to be well supported.

My understanding was that it was an attempt at harmonisation of all the 
existing Pbuffer type objects.  However, it doesn't appear to be an ARB 
extension yet.

Regards,

Chris

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