Great news! Thank you very much for the porting. > The rain stuff as well as the render surface stuff is nothing too complicated > and already available in osg, but that needs to be done and tested. [SNIP] > The 3d clouds are something to think about. osg can assist here but I need to > think about that.
I'll be happy to try to help to port/switch these. Of the above, I don't quite find my way around the 3d clouds code, so I'll be starting with the rain/lightnings when the check-in is done; meanwhile I'll read about the OSG - never been into anything except overviews there. BTW, current rain (as opposed to lightning) is not branching the scene graph via plib, but rather directly drawing stuff through GL primitives; I wouldn't be surprise it it works as is (with the same ugly artifacts...) I'll try to properly port it to OSG. I'm especially happy about the OSG transition as I have some multitexturing-based rain prototype in the works, and I was unhappy about further direct GL ugly hacking needed because of that, as plib has no m/t support. AFAIU, OSG does have it, so it's really great news. Since for the porting I'll have to use both branches, I'll be using both of them wherever you put the OSG stuff. Personally, I agree that the HEAD is the way to go. Vassilii ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel