Maik Justus schrieb:
> Hi Olaf,
>
> I have used your project files / precompiled libs to compile fg with osg 
> from the scratch. It worked with only negligible problems.
> A file simgear_config.h is missing; there is a simgear_config.h.vc5, 
> after renaiming to *.h it works.
> 2 files had to be added to the simgear project file: 
> SGStateAttributeVisitor.cxx and SGTextureStateAttributeVisitor.cxx
> and 1 file has to be removed from the flightgerlib project file: 
> rotorblade.cpp to get compatible with actual cvs.
>   

Yep, I have to post an update.
> A very big thank you to Olaf Flebbe, with your package it's very easy to 
> compile fg from the scratch with mcsvc express.
>
>   
Thanks!
> But there is one problem with the running flightgear than: it's about a 
> factor 2 slower than the flightgear with plib (and shadows on)!
> I don't know if this can be improved with other compiler flags, but I am 
> a little bit surprised.
>
> And I fear, that with shadows the frame rate will be decreased further.
>
> I am using a P4 2.2Ghz with GeForce  Fx 5600Go
>
> @Olaf:
> what is your experience regarding the frame rate with osg vs. plib?
>   
I do see a dramatic slowdown, too. A GeForce FX 5200Go and an ATI 
X1600Pro both show a significant slowdown. I have to doublecheck 
compiler settings.... The Slowdown on the ATI Thingy is definetly not 
CPU bound...

Olaf

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