Hi,
I've checked, that I still need this patch to avoid a freeze of the
MP-Scenery after reset. Can someone confirm, that other users (on msvc?)
do not have this problem (freezing of the other MP-aircrafts after reset)?
Maik
Maik Justus schrieb am 01.10.2006 15:11:
Hi,
this effect is caused by the
globals->set_sim_time_sec( 0.0 );
call when resetting. After this the stored time offset "mTimeOffset"
in AIMultiplayer.cxx is wrong and it needs much time this offset is
corrected.
I don't know, why this bug is only visible in windows (at least it is
not reported for other os).
Please find enclosed a patch for AIMultiplayer.cxx, which detects and
corrects large time offsets. (I only tested it very shortly, but i t
seems to work (at least as a workaround)).
Maik
Maik Justus wrote:
Hi,
Maik Justus wrote:
Hi,
Maik Justus wrote:
After choosing "Reset" in the File menu, all multiplayer aircrafts
stop moving.
after some time the multiplayer aircrafts start moving again. I am
not sure, but I could be, that this "some time" is about the duration
of the last session (time since the prior reset resp. starting of
flightgear to the reset).
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Index: AIMultiplayer.cxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx,v
retrieving revision 1.10
diff -u -p -r1.10 AIMultiplayer.cxx
--- AIMultiplayer.cxx 8 Aug 2006 17:57:33 -0000 1.10
+++ AIMultiplayer.cxx 1 Oct 2006 12:47:50 -0000
@@ -129,7 +129,7 @@ void FGAIMultiplayer::update(double dt)
mTimeOffset = curentPkgTime - curtime - lag;
} else {
double offset = curentPkgTime - curtime - lag;
- if (!mAllowExtrapolation && offset + lag < mTimeOffset) {
+ if ((!mAllowExtrapolation && offset + lag < mTimeOffset)||(offset - 10 >
mTimeOffset)) {
mTimeOffset = offset;
SG_LOG(SG_GENERAL, SG_DEBUG, "Resetting time offset adjust system to "
"avoid extrapolation: time offset = " << mTimeOffset);
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