> The slipping is a numerics effect, not a modeling one.
> The only way to get the gear jitter to produce a stable 
> solution over time is to push the coefficients *down*.  But 
> that will produce more slipping, not less.  The solution to 
> this problem is a rewrite of the static gear friction to use 
> a damped spring model around a "stuck"
> point.  But that's hard for the case of rolling gear.
> 
> Andy

There are probably a couple of approaches at least. I've been looking
hard at this over the past two years, and especially over the past month
or two. I've reached a point where the gear jitter for a parked aircraft
has been *massively* reduced in tests, and I am very pleased. I have yet
to try this while integrated with FlightGear. I may post some plots
showing the reduction. I'm considering writing this approach up as an
AIAA paper for the modeling and simulation technical conference next
August. In any case, I'll be describing the approach later, perhaps in
the next JSBSim newsletter.

Jon

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