> The slipping is a numerics effect, not a modeling one. > The only way to get the gear jitter to produce a stable > solution over time is to push the coefficients *down*. But > that will produce more slipping, not less. The solution to > this problem is a rewrite of the static gear friction to use > a damped spring model around a "stuck" > point. But that's hard for the case of rolling gear. > > Andy
There are probably a couple of approaches at least. I've been looking hard at this over the past two years, and especially over the past month or two. I've reached a point where the gear jitter for a parked aircraft has been *massively* reduced in tests, and I am very pleased. I have yet to try this while integrated with FlightGear. I may post some plots showing the reduction. I'm considering writing this approach up as an AIAA paper for the modeling and simulation technical conference next August. In any case, I'll be describing the approach later, perhaps in the next JSBSim newsletter. Jon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

