Hi Fred, no, it only helped to comment out the whole delete statement. I have to check, if it was due to a local bug. Maik Frederic Bouvier schrieb am 15.01.2007 20:40: > Mathias Fröhlich a écrit : > >> Hi Maik, >> >> On Friday 05 January 2007 11:16, Maik Justus wrote: >> >> >>> sometimes I get a segfault in function >>> SGShaderAnimation::~SGShaderAnimation(), file >>> simgear/scene/model/shadanim.cxx. >>> >>> Please commit the attached patch. >>> >>> >> The patch you have attached is a noop. you can safely delete a zero pointer >> according to the standard. >> If you have problems here we have probably a very different problem that >> just >> shows up here. I don't think that it is a good idea to do it in this way ... >> >> > > If the proposed patch cures the problem, that means that objects are > deleted more than once, because the only useful thing is to set pointers > to zero after the first destruction. > It usually happens when we explicitely delete a smart pointer ( after a > conversion from pointer real where this was valid ) > > -Fred > >
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