I just committed some changes. Among other things, one can now also open the tutorial marker adjustment dialog by typing tutorial.dialog() in the Help->Nasal-Console, so people don't have to bother defining key bindings. It's not such an often used feature.
* Stuart Buchanan -- Tuesday 20 March 2007: > One scenario I thought might be quite fun to put together would be a > helicopter Search and Rescue. Yes, I thought of that, too. Missions where the copilot directs one to the car accident etc. ("Follow the street ... Ten miles ... Ohh ... that doesn't look good ..." :-) > 1) A "distance-to" function, [...] Should be easy. The Nasal code for that is already in ufo.nas. Just need to factor that out in a separate library. > 2) The ability to define objects in the scenery within a tutorial, e.g. > adding a downed aircraft/missing walker That's already possible. I implemented that for the ufo scenery object editor. And the bo105 placed "Memorial Cows" at crash locations, but this service wasn't well received ... ;-) Just need to add a small function. > 3)The ability to trigger "select" animations on objects. This is possible > indirectly by writing to a property, but isn't ideal. Well, properties are really the only way to communicate with animations, and that's not a bad thing. You can now embed Nasal in tutorials, so there's nothing stopping you from launching an "interpolate()" etc. > before I got as far as recompiling FG with the latest CVS :) There were no changes in C++. You just need to update data/cvs (which works for both branches -- with the sad exception of some traffic stuff, which we should really migrate. There's really no point in having two branches with this being the only difference. m. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel