Hi Tim, On Saturday 26 May 2007, Tim Moore wrote: > Hi, > > This patch combines all the triangles, triangle strips and triangle fans > with the same material in a tile into one DrawElements primitive set. > This also reduces by a factor of 100 the number of Geodes that needs to > be processed by the cull phase. > > On my machine I see a 1.5 ms decrease in cull and draw times and a .5ms > increase in "event" time, probably due to increased time in intersection > testing. I'll take a 1ms decrease in total frame time (9%) :) > > Tim
Sorry, I won't apply that. I have something very similar on my disk. I believe we should talk about such stuff before you start hacking ... And yes, if this is done right I see not only better cull and draw times but also an overall frame rate improvement. Greetings Mathias ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel