Hi Tim,

On Saturday 26 May 2007, Tim Moore wrote:
> Hi,
>
> This patch combines all the triangles, triangle strips and triangle fans
> with the same material in a tile into one DrawElements primitive set.
> This also reduces by a factor of 100 the number of Geodes that needs to
> be processed by the cull phase.
>
> On my machine I see a 1.5 ms decrease in cull and draw times and a .5ms
> increase in "event" time, probably due to increased time in intersection
> testing. I'll take a 1ms decrease in total frame time (9%) :)
>
> Tim

Sorry, I won't apply that.
I have something very similar on my disk.
I believe we should talk about such stuff before you start hacking ...
And yes, if this is done right I see not only better cull and draw times but 
also an overall frame rate improvement.

   Greetings

        Mathias

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