Melchior FRANZ wrote > Sent: 22 September 2007 16:03 > > * Durk Talsma -- 9/19/2007 10:17 PM: > > Currently, the situation isn't as clear anymore, because the OSG > > version also has many new features which the PLib version doesn't, > > The most obvious differences are AFAIK: > > fg/plib fg/osg > ------------------------------------------- > volumetric shadows -- > random objects -- > 3D clouds -- > "bugfree" 2D clouds -- > -- "pick" animation > -- multi-view
There are a couple more: "heat haze" shader -- scale/personality scale/personality animation bugs animation "bugfree" I appreciate that the animation issue is perhaps more interpretation than bug, but it does mean that some complex animations work in osg, but mot in plib, and vice versa. Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel