Melchior FRANZ wrote

> Sent: 22 September 2007 16:03
 
> 
> * Durk Talsma -- 9/19/2007 10:17 PM:
> > Currently, the situation isn't as clear anymore, because the OSG 
> > version also has many new features which the PLib version doesn't,
> 
> The most obvious differences are AFAIK:
> 
>    fg/plib                 fg/osg
>    -------------------------------------------
>    volumetric shadows      --
>    random objects          --
>    3D clouds               --
>    "bugfree" 2D clouds     --
>    --                      "pick" animation
>    --                      multi-view

There are a couple more:

     "heat haze" shader      --
     scale/personality       scale/personality 
     animation bugs          animation "bugfree"
                                     
I appreciate that the animation issue is perhaps more interpretation than
bug, but it does mean that some complex animations work in osg, but mot in
plib, and vice versa.

Vivian   


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