I think it's great that FlightGear added head lag to the sim -- it's a
good alternative when the pilot can't feel forces -- but I think we'd
do better to model it based on perceived forces, not on roll/yaw/pitch
damping. For example, simply entering a coordinated bank gently
shouldn't cause any head movement at all, but flying straight in a
forward slip should, because there's a yaw force pulling the head
slightly sideways.  Likewise, while the pilot is perceiving < 1G the
head should move up a bit, and while the pilot is perceiving > 1G, the
head should move down a bit.

Would anyone object to my checking in some changes over the next week
or two to change this?  We can always roll them back if they don't
work.


All the best,


David

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