I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch damping. For example, simply entering a coordinated bank gently shouldn't cause any head movement at all, but flying straight in a forward slip should, because there's a yaw force pulling the head slightly sideways. Likewise, while the pilot is perceiving < 1G the head should move up a bit, and while the pilot is perceiving > 1G, the head should move down a bit.
Would anyone object to my checking in some changes over the next week or two to change this? We can always roll them back if they don't work. All the best, David ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel