Oops, I didn't actually committed the JSBSim version of A6M2.
Now it's done. :-p

Please give it a try!

BTW, I have two minor problems on this:
- small vibration of tail gear.
- rotating right instead of left when start taxing.

If you have any idea to solve these, please let me know.

Best,

Tat

p.s.
On Feb 14, 2008, at 12:22 AM, Tatsuhiro Nishioka wrote:

> Hi there, 
>
> I'm making a JSBSim version of A6M2, and want to share with you guys about a 
> constant speed propellers for WWII aircraft.
>
> First I tried a default prop configuration generated by Aeromatic, but the 
> propeller pitch was adjusted automatically.
> So I removed <minrpm> and <maxrpm> tags from prop configuration file and the 
> manual pitch control seemed working fine (Thanks to Ron for advice).
> Technically it's not a constant speed propeller anymore, but the behavior of 
> both propeller and engine is getting closer to the descriptions in some books 
> that I have.
>
> However, there came another big problem - too much engine rpm in cruising 
> with lower pitch. 
> I tried to adjust the power table to avoid this happening but no clue. 
> The engine still exceeded way higher than the maximum rpm (more than 2000 
> above maximum) in the lowest pitch when cruising.
> Maybe I need to find the proper power / thrust correlations, but it doesn't 
> seem possible to me.
>
> As a workaround for this issue, I modified the power table to have higher 
> value in lowest pitch where advance ratio > 1.0 even 
> thrust value is zero. This way, it seems working fine - the rpm of the engine 
> stays a bit higher than maximum rpm.
> But I'm not sure if this is a proper behavior of the constant speed props for 
> warbirds.
> If you have any better idea, please let me know.
>
> If you get interested, please check out A6M2 from CVS and give it a try. 
> The pitch is set to the lowest for climbing. You need to adjust the pitch to 
> maximum in cruising.
> Though the thrust/power table looks very weird, it's getting closer to zero's 
> behavior I guess.
>
> Constructive comments are very welcome.
>
> Best,
>
> Tat
>
> p.s.
>
> I'm also willing to simulate zero's manual boost controller in JSBSim. (not 
> sure if it is possible though)
>
>
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