Syd&Sandy schrieb:
> Hi everyone ,
> Since I've been working on trees and seasonal textures , I'd like to propose 
> some ideas ....
> 1: Could we have Jester's materials.xml condition patch put in CVS ?
> 2: Remove the .winter that is appended to the texture path in the source code?
> 3: Add /sim/startup/season = summer as default to the preferences.xml , since 
> it doesn't exist unless you use the command line option ? 
> 4: Have a Textures.high/Trees with 128 pixel high images for the systems that 
> can handle it ? (which I've already created ) 
> 5: I better stop there ;)
>
> Cheers
>
>   
Hi Syd,

this is just a feedback as I reported some problems with lacking ground
textures in the winter-season. I found out what the problem was - as
always very simple but time-consuming to get there:

1.
I identified 2 problems where the materials.xml has set the texture-path
to Terrain.winter/..
When you change it to just Terrain/.. the WINTER groundtextures are
displayed in FG.

SAMPLES:

<name>EvergreenBroadCover</name>
...
<!-- was 080216 texture>Terrain.winter/forest1.rgb</texture -->
 <texture>Terrain/forest1.rgb</texture>


 <name>DeciduousBroadCover</name>
...
 <!--changed from <texture>Terrain.winter/forest1.rgb</texture -->
 <texture>Terrain/forest1c.rgb</texture>
 
There are 3 further pathes set in the material.xml to Terrain.winter.
Should I change them to just Terrain either?

2. Lacking City-textures
I just placed city1.rgb .. city3.rgb summer-textures into
/Textures.high/Terrain.winter and they are now displayed. Better
summer-textures than no textures at all :-). I think this is easy to
change and if there is no GIMP specialist who can do this very fast I
will have a look at GIMP how to convert green to white. This should do
for the first until we get some better city textures.

Georg EDDW

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