On Monday 10 March 2008 16:34, Heiko Schulz wrote: > Hi, > > it is not and with the current Scenery 1.0.0 the > ground network has to be done new for the most > airports.
It looks like the Lufthansa Traffic files are in CVS, but the ground network for EDDF isn't committed yet. If there are no objections from Tabor's side, I'd like to commit his ground network as well. > > Till end of the week maybe I can do a first step for a > groundwork if wanted. I've also seen that the EHAM ground network needs to be redone due to changes in the apt.dat layout. Before doing this, I'd like to double check the finer details of the scenery generation process with Ralf and Martin.I got the impression that the EHAM layout in the current apt.dat is a much simpler version than the one we had in the 0.9.10 scenery. Before reverting the ground network, I'd like to check whether this is intentional or not. > > Or maybe, that's for fun to me, create some more > flight shedules for EDDF. But this a big work and > difficult for some users, because Interactive Traffic > needs a lot of perfomance and so the whole day-traffic > can't be done (about 82 flight movements a minute is > too much for the most pc's). Hopefully, once we start working on a new architecture, in which AI traffic is fed from a separate application into FlightGear, using the multiplayer system, hopefully much of that load will be offloaded from FlightGear. This could be run either on a separate computer, or using a network connection from the same machine... > > I wished, it would be faster to create Interactive > Traffics... > So do I :-) Cheers, Durk ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel