Hi all, A few days ago the data in cvs was reorganised with several directories being moved from Models to AI/Aircraft. This not only broke the carriers (because the move wasn't completed correctly), and lumped ships and aircraft in the same directory, but also misunderstood the purpose of the AI/Aircraft directory. This is intended to hold "lightweight" models for use by the AI Traffic Manager and Multiplayer, usually, but not exclusively, in the form of xml wrappers which actually point elsewhere, either to the appropriate Aircraft or Models directory. It was not intended to be a heap for anything which didn't fit conveniently elsewhere. This change has neither been discussed nor agreed.
Subject to there being no substantive objections here, I intend to revert this change over the coming weekend. This has been discussed with and agreed upon by fellow core developers, This is also the consensus view on *IRC*. Now, this probably isn't the best solution, and putting ships under Models/Geometry is, to say the least, a bit eccentric. So we can work on deriving a better answer, once we have got back the status quo ante. Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel