GĂ©rard wrote: > Hello, > > Is it only me ? or is there a funny behaviour with the random objects ? > > I have found trees into the stadium :) > http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg
No, it isn't just you :) The random objects, including trees, are placed randomly based on the terrain type of the scenery, as defined in materials.xml. IIRC there is no attempt to stop multiple objects being placed at the same location - just the random function - and each object type is considered independantly. Objects from the scenery objects databased are placed as defined in the .stg/.btg files. Again, there is no attempt by the random object code to avoid placing random objects at the same location. In general this isn't a problem - we don't use object densities high enough to see "collisions" regularly, and usually a larger object will completely obscure a smaller one. If we decide to increase the density of random objects significantly so that collisions become a problem, we'll probably need to change to a different scheme, particularly for towns and cities. One possibility is to use a bitmap to determine possible object locations. This can then be aligned with the texture, so our buildings align with the streets, trees appear on the edges of fields, cows in the middle etc. However, I have enough work on my plate before the 1.9 release to start thinking about that just now! -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel