Ron Jensen wrote: > I could never see the clouds with --enable-real-weather-fetch set
There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always get updated in sync. > > > Until I 3. enabled "Environment => Weather scenerio" from "none" to > > > "METAR". Does also work if I enable "Thunderstorm" or "fair weather". > > > > > > As I don't know how Stuart intended it to work I only know that step 3 > > > is absolute necessary. > > Once I perform step 3 (without --enable-real-weather-fetch set) I see an > extreme drop in frame rate, from around 70 fps to under 20 fps. That's bad. What happens if you disable the 3D clouds after this point? > Also, I started at KSFO and flew the UFO to Ogden, UT. (Lat 41.1, Long > -111.1) somewhere along the trip, the 3d clouds disappeared, although > frame rates stayed very low. That's one of the bugs. The 3D layer is repeated in a 3x3 grid, and there is code to designed to handle when you move out of the middle layer, shifting the grid across. -Stuart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel