> Hello Jon > > I do not confuse both, > -First an accurate development within the FDM itself, and > here, you know better than i do, what must/could be done. > > -Second an external simple information which is given by FG > => the terrain which is under, solid or water. > > That information which is simple, will be mainly usefull for AI model > which do not use any FDM, or useful to build some specific animation like > rescue operation that i referred to. > > Cheers > > -- > Gérard > http://pagesperso-orange.fr/GRTux/
Well, that would require JSBSim to maintain a database for the physical properties (friction, etc.) of the terrain underneath the aircraft. I don't consider that to be something that the FDM should account for. That sounds like something that is in the domain of FlightGear or SimGear. However, JSBSim can expose via properties the friction coefficients that could be changed to reflect the type of terrain. For modeling landing on water OR land, that might be a little bit harder to model. Jon ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel