On Thu, 2008-11-06 at 20:47 +0000, Stuart Buchanan wrote:
> Hi All,
> 
> I've put together an improved 3D clouds patch, available from here: 
> http://www.nanjika.co.uk/flightgear/clouds2.tar.gz
> 
> It fixes the following issues (to a greater or lesser extent):
> 1) Performance. Quad trees used to improve culling, and the sprites are 
> placed on the surface of a sphere rather than
> randomly throughout the cloud, requiring fewer textures. This saves about 
> 5-10fps on my machine.
> 2) Disabled 3D clouds have no performance impact. Previously they were still 
> in the scenegraph. Now they are removed.
> 3) Clouds are now loaded on start-up, and don't require the scenario to be 
> changed, they also work with METAR.
> 4) The cloud field is shifted as you travel. There's a small bug in that the 
> clouds "jump" as you reach the edge of the field.
> 5) Iterative sorting of sprites. This doesn't appear to solve the alpha 
> blending problem completely, but may help a bit.
> 
> Could someone please check it in?

Seems to be checked in now...

> On a related note, it would be great if people could create cloud textures. 
> The cl_cu.png texture appears to work quite
> well, but the cl_st.png shows very bad alpha blending. If someone could take 
> the time to improve it, that would be great.
> 
> Feedback is very welcome, particularly if you are seeing performance 
> problems, or if the shaders don't work on your
> graphics card

I'm seeing 20-30 fps with clouds now and  40-60 without 3d clouds.  Big
improvement!  Thanks Stuart!

Ron

Fyi:
        With   Without
Event:   5       4
Update: 25      13
Cull :   2.6     1.5
Draw:    7       5.5
GPU:    10       8


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