Hi,

just to say that the "detected OpenGL error" is not new for me and is 
here from much more than one year (always built from cvs sources), I 
also remember that about one year later someone said to use "grep -v" to 
avoid the ugly output on the terminal, which I currently do with a 
launch bash script from this time (I think it was on IRC channel).

best regards
seb.

Vivian Meazza wrote :
> Frederic Bouvier wrote
> 

>> I applied your patch. I noticed this message being repeated endlessly
>> when clouds are activated :
>>
>> Warning: detected OpenGL error 'valeur non valide' after
>> RenderBin::draw(,)
>>
>> I also noticed that even in the Thunderstorm scenario, the cloud
>> coverage is very sparse. Maybe the message tells us it doesn't draw
>> every cloud instance. In fair weather, I have no clouds ( my cloud
>> density is set at 100% in the rendering options )
>>
> 
> I've just applied he latest Sg patch on Win XP/msvc9; builds without error.
> I still get: 
> 
> Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
> RenderStage::drawInner(,) FBO status= 0x8cd5
> 
> 
> And I have yet to see any 3d clouds. Any clues on where I should be looking
> (yes the box is checked :-))
> 
> 
> Vivian 
> 
> 
> 
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