Hi,

On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore <[EMAIL PROTECTED]> wrote:

> Yon Uriarte wrote:
> > Hi,
>
> > logstream.cxx:
> >     Modified a bit the logstream implementation to avoid (stack) descent
> > down into (iostream) hell if we are not logging anything anyway. As it
> > is right now, it happily builds the string to print (iostream hell, deep
> > stacks, strings new/delete/copy) and then discards it. I´ve counted over
> > half a million calls to sglog() before the scenery is fully loaded (cant
> > remember with what configuration, more on config below).
> >     Also, the global logstream is initialized once at startup
> > (constructors, struct ignore_me), no need to check everytime it is
> > called if it's initialized. Maybe if sglog() is used in any global
> > constructor it could happen that it is not initialized and crash, so
> > please, dont use it in the global constructors ;)
> I've reworked the logstream changes a bit and checked this in. Thanks.


Nice. It is still doing a pointless function call.


>
>
> Tim
>
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