Michael, thanks.

I am trying to run FG through a multi-display system using Chromium, which
is an open source tool that replaces the OpenGL DLL to drive multiple
displays without having to recompile FG.

FG runs slowly with flickering and reports an error repeatedly about not
finding glUseProgram. I suspect the repeated error reporting is causing the
slow down and flickering.

Also, I suspect that FG thinks it has OpenGL 2.0 support (thus the
glUseProgram) when Chromium only supports upto 1.5.

Anyway, if anyone has something definitive on FG's OpenGL min version
requirements that would help.

Best regards,

--Dave



On Thu, Feb 5, 2009 at 4:49 PM, Michael D. Smith <mdsmi...@highland.net>wrote:

> David L. Page wrote:
>
>>
>> What are the OpenGL version requirements for FlightGear 1.9.1?
>>  I haven't found a reference in FG documentation, yet. I have only seen
>> specifications for the latest nVidia or ATI cards.
>>  Best regards,
>>  --Dave
>>
>> --
>> David L. Page
>> Knoxville, Tennessee
>> davidp...@ieee.org <mailto:davidp...@ieee.org>
>> 865.607.8192
>>
>> ------------------------------------------------------------------------
>>
>>
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>>
> Hello David, I would say at least version 1.1 would be good, although I am
> not sure about older versions. I have 1.3 myself.
>
> --
> Michael Smith <mdsmi...@highland.net> (mdsmith2)
>
>


-- 
David L. Page
Knoxville, Tennessee
davidp...@ieee.org
865.607.8192
------------------------------------------------------------------------------
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With Adobe AIR, Ajax developers can use existing skills and code to
build responsive, highly engaging applications that combine the power of local
resources and data with the reach of the web. Download the Adobe AIR SDK and
Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com
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